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Don't Miss
| What happened this Week in 8Bit Land |
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There has been kind of a heated discussion in the community in the last week, whether or not the Commander X16 of the 8BitGuy et al. is …. let’s say going into the right direction, given it’s a commercial product. And this discussion had (at least) one good point: it pointed us towards a development, which went completely unnoticed, at least to us. If you don’t know it already, take the lollipop out of your mouth, you could choke. Take a look at the C256 Foenix. You are back? Great. Stefany Allaire is the mastermind behind that operation. And what a fest. The Foenix project is not only about one machine, it is a whole series of 16 and 32 bit computers, that could have played in the same stadium as the Amiga and Atari ST but in a different league. Not only are the machines beautifully designed from the inside and outside, there are a couple of different choices when it comes to additional CPUs, graphics and sound engines and additional peripherals. The software side of things is at least as glossy. Three options for an operating system, C compilers, Forth, Basic, Pascal, Smalltalk, LISP/Scheme and of course Assembler make the heart of a retro fan beat faster. There are games in the making and we seriously hope, Stefany’s platform takes off. These are no FPGA based computers, they are the real thing equipped with real CPUs like the 65816, 68000, 68030 or i486DX2. Looking for a new challenge? Go, have a look.
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Source: https://spectrum.ieee.org/
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Nearly every semi-nerdy computer enthusiast today has heard of Commodore. The majority of this group will also know, that there was a machine called C64 which - together with others - kicked off the home computer revolution which led to our beautiful world, where nearly everyone has one of these devices strapped in front of their face during the whole day. But it is only a subset of this group of people who knows, that the C64 had a MOS 6510 CPU at its heart, which inherited most of its design from the MOS 6502. The processor that was built into the Apple I and Apple ][, NES, Atari 2600 and literally changed the world. But if you ask around who, exactly was responsible for the design of these devices, only a small fraction of people will actually know the answer. Stephen Cass does. He interviewed William D. Mensch - one of the co-creators of the 6502 back in 1975. The interview is a short read, but worth every minute you spend. There are few people in this world, who have actually influenced the lives of so many people and left a real scratch in the universe. If you are interested in computer history at least a bit, check out the article.
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KIM-1 Emulator for the C64
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License: Cc-by-sa-2.0-fr, Rama, CeCill
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Before the Commodore VIC-20 and the C64 were born, MOS Technology Inc. developed a demo board specifically to demonstrate the abilities of their latest and greatest development - the MOS 6502. This little single board computer was developed by Chuck Peddle and is known ever since under the name KIM-1. The version released in 1976 had 8kB RAM, two MCS6530 PIO chips, six 7-segment displays, two serial ports and a hex keypad. Few month later Don Lancaster provided a low cost video display device, that would render up to 4000 characters on a TV set or a monitor. And one of the first really usable home computers was born. The KIM-1 is still kind of popular these days. And so Cameron Kaiser decided to invest some time and finalize his KIM-1 emulator for the C64. His own words: That’s not a joke! His emulator runs real KIM-1 code using a software 6502 core that he calls "6o6" (6502-on-6502). It [citation] implements protected memory, exception handling and all legal NMOS instructions. In addition, the KIMplement not only emulates those famous six seven-segment LEDs and the hex keypad, but also is one of the few KIM-1 emulators that emulates a TTY connection (an old-school ASR-33) and a KIM-4 expander with 16K of RAM, allowing you to run "big programs" too. So if you want to play with a KIM-1, but don’t have one at hand, give the emu a try. (And btw, if you want to program an emulated KIM-1 on your iOS device, check out issue #07 where we speak about John Kennedy's Virtual Kim.)
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Source: https://archive.org/
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Kay Savetz known to many retro lovers and especially Atari fans does a lot of things. Besides running The Atari 8-bit Podcast and writing on numerous of his websites he very much enjoys digitizing nearly lost material like old magazines, videos and handwritten notes. Yes dear, there has been a time when people used ink-filled sticks to scribble letters, numbers and drawings onto a sheet of material, consisting essentially of fibers of vegetable origin and formed by dewatering a fiber suspension on a screen. 😯 Recently Kay interviewed Dan Kramer who worked at Atari from 1980 to 1984 in the consumer engineering group where he created products for Atari home computers and home video games. Dan was involved in the development of the Atari Trak-Ball as well as a number of other projects. Going though his notes is interesting and fun at the same time. But be warned, lot’s of nostalgia ahead.
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