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Don't Miss
| What happened this Week in 8Bit Land |
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Source: Walt Disney Pictures / Pixar Animation Studios
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Someone out there has decided that we get way too much sleep.🥱 But what do you need sleep for, when you can enjoy your free time just with a huge selection of games for a no less huge number of game consoles? What sounds like every gamer's dream is also the holy grail of retrogaming: a game console that can accurately emulate all relevant retro consoles. If the whole thing fits into the handheld form factor, works better than a software emulation thanks to a FPGA, comes with mature hardware, an overarching operating system, and you can even develop your own FPGA cores ... then a lot of people start drooling now. 🤤 Handkerchief within reach? Analogue OS is here. Chances are you already know the various consoles from Analogue. Thanks to FPGA based implementation, the systems emulate a variety of retro game consoles and do so very competently. The Analogue Pocket is a Gameboy-sized handheld, and thanks to the new OS, it opens up a wide range of possibilities. With the launch, GBA, GBC, GB, & GG. NGPC, NGP, TG16 and LYNX will be supported and more consoles are supposed to follow. If you're a gamer or just looking for retro emulation hardware, this one should be for you.
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Source: https://voxodyssey.com/
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Age alone won't get you a medal of honor. And certainly your age has nothing to do with being a retro-computing or -gaming fan. But age from 45 upwards helps with your chance to have grown up with a VCS. If you are one of the lucky ones who still owns an Atari 2600, or got this first really popular game console in another adventurous way, then here is your new, shiny and last encyclopedia! VoxOdyssey Atari-2600 is a game database project that has compiled probably the most complete collection of game titles for the VCS. 👾 The team behind VoxOdyssey provides detailed information about each game, a screenshot and/or a box scan. So if you're looking for that one game, you know exactly what it looks like, but can't remember the name, voxodyssey to the rescue. For everyone else, a wonderful piece of gaming nostalgia.
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AI based Sprite Map Generation
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Source: https://unsplash.com/
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Unfortunately, far too many methods today are called 'AI', but in the end it is just another target for machine learning. But what can you do - this is marketing. A really wonderful application scenario for the technology has now been developed by Dmitriy Smirnov et.al.: The generation of sprite sheets from video animations. 🏁 What happens here, is that the ML is trained to separate foreground sprites from background, and to store individual animation phases in a sprite sheet in a meaningful and usable way. Admittedly PixelArt is an art. Hardly any game designer will let herself be deprived of this fun. But when it comes to getting as much sprite as possible into as small a map as possible, this approach could be quite helpful. All information about Marionette is also available on github. You find the docs as well as the full source code and given some patience you will be up and running quite quickly. You're working on an 8-bit title and you're not at war with Python? Then give the project a chance.
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Source: https://talesfromthecollection.com/
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Some people are always in the spotlight when it comes to historical upheavals. When we talk about the microcomputer revolution of the last 50 years, names of the usual suspects quickly come to mind. But at least as interesting are the stories of people whose names never became as popular. One of them is Michael Tomczyk. Never heard of him? But you know the VIC-20 - predecessor of the Commodore 64. As Product Manager of the VIC-20 development, Michael was responsible for the development and launch of the first microcomputer, which sold more than a million units. But that alone is far from the whole story. Michael is an authority on nanotechnology, has authored several best-selling books, and was friends with both Apple Steve's, among others. Tim Santens - on Facebook as TalesFromTheCollection - had the pleasure of interviewing Michael. The result is a nice read for a rainy fall afternoon.
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Source: https://unsplash.com/
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Tom Harte is an old acquaintance in our magazine. A few months ago we featured his project CP/M for macOS. If that was a ride on the bumper cars, get ready for the roller coaster. Fireworks please for ... CLK. 🎆 Ok, Ok, the name can certainly be worked on again ... but if you clicked the link, then you have - in my opinion - one of the most interesting retro software projects of 2021 in front of you. Tom emulates no less than 14(!!) 8-bit and 16-bit machines on a Mac. From the Acorn Electron to the Atari ST and Macintosh to the ZX Spectrum, all machines of distinction are represented. The SDL2 based project can and must be built by hand. ROMs and disk images have to be provided by yourself - of course. But then the retro experience is only a command line call away. Thanks Tom! Deep respect.
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