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News
| What's Up in Retrocomputing Land |
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Imagesource: https://aeriform.itch.io/
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My significant other sometimes claims, that I have more fantasy console projects on my agenda than underpants in my closet. I just counted. Not true. (It was close, though 😁) Now I'm adding one more, and one that makes my heart skip a beat. Minicube64 comes with a similar feature set to other fantasy consoles, but one detail makes this thing truly unique. You program in 6502 Assembly! Michael Christophersson and his venture ΛERIF°RM are responsible for the project. The 6502 also offers any beginner a relaxed introduction to Assembly. But with Minicube64 you have the graphical output right there and can package and share your final result independent from any operating system. What a great start into 2022! 🚀
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Imagesource: https://www.hyperion-entertainment.com/
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AmigaOS 3.2 is what is commonly called a real milestone, and is probably the best operating system for the 68k platform. Hyperion Entertainment CVBA has done a great job here, and if you own an Amiga, you can't get around the current version of the operating system. A few days before Christmas the patch release 3.2.1 came out and Jones gives us an overview of all the important details. You didn't have time to deal with AmigaOS 3.2 until now? Take some time, it's more than worth it.
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PixelVision Fantasy Console
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Imagesource: https://pixelvision8.github.io/
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Damn. I need to order underpants. 🩲 Jesse Freeman adds one more to the collection of fantasy consoles, and I can't let my better half be right. PixelVision8 is neither dewy-eyed nor extremely new. To be exact, Jesse has been building the project for more than 6 years. But the current state is impressive, and even though I'm a self-confessed fan of PICO-8 and Tic-80, projects like PixelVision8 should get a lot more attention. The next GameJam is coming. This time maybe with PV8? Check it out.
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Imagesource: https://csdb.dk/
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I don't think much needs to be said about VICE. The Swiss Army knife of Commodore emulators goes into the next round. Also over the holidays the VICE dev Team has published a new release. VICE 3.6 comes with a lot of bugfixes, but according to first rumors it also brings in new ones. If you haven't seen the release, have a look at the current version 3.6. And if you don't know VICE ... in a time long before the dawn of time, we once had computers that you turned on, were up and running in 3 seconds, never needed OS updates, and whose shell came with a built-in, easy-to-learn programming language. 😉 Long gone.
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Imagesource: http://visual6502.org/
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The topic that Swen Kalski raises here, could easily trigger a controversy on HN that I would definitely like to follow. As a proof of concept, Swen has implemented an ML approach in Assembly on a C64, and even if it is hard to believe at a clock speed of 1MHz, the runtime behavior of his regression implementation is absolutely acceptable. The point Swen now makes in his article, however, will divide minds. Swen's argument - in summary - is: With the many abstraction layers in modern operating systems, libraries and runtimes we slow down modern CPU's so dramatically, that we could have gigantic speed advantages with pure assembly implementations instead. Swen digresses here and there into quite controversial theories, but I don't want to give away too much. His article hits a good point, and I agree with it at least partially. On the other hand, in my opinion, it is unfortunately absolutely illusory to develop modern software with all the capabilities, UX and UI of today, still completely in Assembly. But how and if this dog bites its tail, you best find out for yourself. 🐕
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Imagesource: https://github.com/chironb/
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When the C64 is lacking one thing, it's a modern command line interface. I mean, the thing comes with a shell - kind of. But the BASIC prompt was not enough for Chiron Bramberger, because especially drive and file management, starting programs in memory, viewing RAM and starting Turbo Macro Pro can be easily done in his shell. ChiCLI is a stroke of genius and even if Bash and Z-Shell play in a completely different league, this tool is a real enrichment for the little Commodore. I wonder if the whole thing wouldn't fit in perfectly with Gregorio Naçu's C64 OS? 🧐 Definitely check it out!
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Imagesource: https://www.datagubbe.se/
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Imagine: A computer that could last 50 years and work efficiently. An interesting thought, especially since in 2022 the Commodore64, the Sinclair ZX Spectrum but also other 8-bit machines will become 40 years old. I don't think anyone would have thought back then, that 40 years later hardware and software releases for these machines would be as normal as the next friggin' iOS update. Carl Svensson muses on the same topic, but has a different iron in the fire. For him, it's the Amiga 1200 released 10 years after the C64, and in his absolutely worthwhile article, Carl not only addresses the philosophical question itself. The very practical challenges of a 50 year old computer stand in the foreground, as well as the daily-driver-capabilities of the machine. Not only for Amiga fans, and something we should at least think about in times of diminishing resources, chip shortage and upheavals in this world.
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Imagesource: https://twitter.com/mausmoto
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The last news of the day is just a stunner. See for yourself here. Goes a low res pixel graphic into the bar and meets an isometric renderer. Just awesome what the Japanese coder mausimus released here as a sneak preview over Christmas. Interest was accordingly high, and I'm curious if we'll see a usable engine and corresponding games soon. What immediately comes to mind, is a C64 remake of Maniac Mansion ... but who's asking me. 🤐
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