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News
| What's Up in Retrocomputing Land |
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Imagesource: https://blog.chordian.net/
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SID sound is so distinctive, so C64, so 80's, so great. If I wanted to have an earworm today, I would only have to think of the intro of Gianna Sisters on the C64. But who wants an earworm? (You're welcome 😏). If you want to compose your own SID tunes, it's already much easier than in the 80s. But the great Jens-Christian Huus and friends added one more on top a few days ago. SID Factory II is a cross-platform composer for C64 SID files. The software does not only look tidy, it is. After only a short training period, the user interface is intuitively understandable, and the only thing standing in the way of acoustic pleasure is one's own artistic (in)ability. Remarkable: SID Factory is available for Linux, Windows and MacOS. And even better, the whole project is open source and available on github. Very well done Christian! Piece of art.
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Imagesource: https://play.date/
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In Issue #15 at the beginning of September we already mentioned the PlayDate easy peasy SDK PULP. But at the time the software was still in alpha status and not available to the general public. Now Panic Inc. is getting serious. The first usable beta is available since a short time, and is really impressive as a browser-only product. Drawing tools, animation, level editor, custom font, chiptune music and sound effects ... similar to the PICO-8 development environment, the SDK allows to work on all aspects of a PlayDate game directly in PULP. I'm pretty sure we'll be hearing a lot more about PlayDate, especially when the second production batch of the console ships in 2022. Not a real retro topic, but the restrictions of the console are very reminiscent of early 8-bit'ers and make the thing likeable.
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Imagesource: https://c64online.com/
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C64 Emulation is a solved problem. But the fact that there are always people who still want to solve this problem again is particularly appealing ... 😁 Among other things, we can thank our modern multi-GHz and multi-core architectures, that the specification of 8- and 16-bit CPUs can be emulated in real time without any problems, and thanks to WASM even highly performant in the browser. The (unfortunately unknown) team behind the platform C64Online thought so too. Their current claim: more than 7000 C64 games should be playable directly in the browser. A search quickly turned up gems like International Karate and Nebulus - both absolutely playable. To us it is currently unclear what the copyright situation is, but the titles we played, are also available in the C64 library of archive.org. There you will find currently more than 17000 titles. 😵
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The story around NESticle reads a bit like a real hacker epic of the 90s. The NES emulator - actually developed by Icer Addis aka Sardu, who worked for Electronic Arts at that time - was the first really working and performing NES emulator of its time (1997 on a DX2-66MHz!). The source of the emulator was then stolen by Donald Moore via an open Samba share, which caused Addis to stop development thereafter. But that's not the end of the story. In the EA title Fight Night Round 2, the emulator (now SNESticle) was used commercially, and that in turn prompted Johannes Holmberg to start the SNESticle Liberation Project, in which he successfully attempted to extract the emulator from the game. Not very direct, that way. A week ago, Sardu then had a change of heart, and made the source code available on github - almost 25 years after the initial release. Let's see how long it will take until the first binaries become available.
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