|
News
| What's Up in Retrocomputing Land |
|
|
|
Imagesource: https://system7.app/
|
|
|
Most friends of slightly aged Apple hardware and software will know Basilisk II. Christian Bauer first released the initial version in 1999, and since then different ports for various platforms have been developed by a huge community. From James Friend later came a JS port for the browser, but Mihai Parparita was not satisfied with some of its shortcomings. In particular, issues like CPU load, memory usage, persistence and ease of loading programs were more or less well solved problems for example in macintosh.js by Felix Rieseberg. And so Mihai decided to optimize Basilisk II for in-browser use, and upgrade it. The result is impressive. On system7.app and macos8.app the emulator is available directly in the browser with System 7 and Mac OS 8 respectively. The loading times are extremely short, file exchange via drag&drop works like a charm and the performance is impressive. Mihai has documented what happened in detail, and if you want to know the background of his fantastic work, you get all the details. What a time to be alive.
|
|
|
Imagesource: https://www.masswerk.at/
|
|
|
Almost exactly 60 years ago in April it happened. Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others breathed the first life into Spacewar! on one of the most modern computers of the time - the PDP-1. The gameplay is simple. Two players, two spaceships, one star having gravity. Each player has limited fuel to change the orbit and some torpedoes at her / his disposal. If your orbit gets too close to the star, or you get hit by a torpedo ... you're screwed. The gameplay is as simple as it is addictive, and Spacewar! definitely had a lasting impact on subsequent computer game history. As a tribute to the game, Norbert Landsteiner from mass:werk has now taken on the game, and released a browser port with a lot of attention to detail. Besides the 9 versions of Spacewar! there is also the probably first pixel art demo SnowFlake online. If you are interested in the history of the game, you can find the answers in Benj Edward's howtogeek article. In any case, a piece of history worth knowing and a game worth spending some hours.
|
|
|
Imagesource: https://www.applesqueezer.com/
|
|
|
When we wanted to try out the Dragons Lair version for the Apple IIgs last week, we realized that we don't own an Apple IIgs at all. Bad luck. Bad luck. 🥹 So we had to use gsplus on the Mac, a somewhat older but very stable emulator. Nevertheless the procedure was a bit ... painful. Find an HD image, mount, format, install GS/OS and get Dragons Lair into the machine. In the end it was worth it, but we probably would have had a lot more fun with the real hardware. It would have been even more fun, if we had the AppleSqueezer available. The project replaces the original 65816 CPU of an Apple IIgs and brings along a dramatically increased clock speed as well as an expansion of the RAM to 14Mb. The installation is very simple. Extract the original CPU, put the AppleSqueezer in its place, and you're done. To enjoy the martial 14Mb of memory, you need a patched version of GS/OS, but otherwise all software should run as before. Only better. 🙌 The project by Niek van Suchtelen and his Apple II GS Enthusiasts is indeed a great enhancement for the IIgs. And if you - unlike us - own the hardware, check it out.
|
|
|
Imagesource: https://unsplash.com/
|
|
|
Vince Weaver is what we called a dark-matter-programmer™ some time ago. He doesn't glow brightly, he’s not loud, you barely notice him if at all, but he develops massive gravity when you get near him. Vince is an Associate Professor of Electrical & Computer Engineering at the University of Maine and seems to have an amazing amount of time on his hands. A few days ago we stumbled across one of his latest creations - Portal for Apple II. The whole thing is more of a proof of concept, and Vince only actually implemented the first two levels, but if you're triggered by that, and look a little further, you'll find some more, unfortunately seemingly unknown gems from him. 💎 For example, you can find an Apple II version of Another World / Out of this World and a number of other demakes such as Kerbal Space Program for the 1970s Apple II! 😳 Great projects Vince! It's hard to waste your time in a more fun way. 😆 (Maybe I should have pursued a career in academia after all).
|
|
|