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| What's Up in Retrocomputing Land |
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Imagesource: https://c64os.com/
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You live under a rock, on the moon or on an island far away from any submarine cable that enables basic communication with the outside world? If not, then you have surely heard about the release of Gregorio Naçu's C64 OS. But if one of the options stone | moon | island should apply to you, here’s the story. Gregorio is anything but an unknown in the scene as well as on Twitter and has been working on a whole bunch of C64 utilities for quite a while now, which are not only written in pure 6502 assembly but also consider the limitations of the machine. The totality of available utils actually makes the old C64 a whole new machine, with which one can be productive to a certain extent even in 2022 without sacrificing performance or usability. 25 of those utilities are currently available and can directly be used after loading the thing from the provided SD card. Besides the probably best C64 operating system you can find a lot of information about the machine on Greg's site as well. Especially recommended: his C64 Buyers Guide. If you're looking for a new playground for your breadbin, and can loosen up the digital equivalent of those colorful printed bills we use to pay, you'll be more than happy with the C64 OS release. And if you want to see a review first, head straight to the Fun section below. Great work Gregorio! 🍾
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Tandy's TRS-80 is legendary and finds far too little room in our magazine. Machines with this name were produced from 1977 to 1981. Not all of them were fully compatible with each other, but all had a Zilog Z80 at their heart. Interestingly, the name TRS actually stands for Tandy Radio Shack, and that again is a result of the history of both brands. The actual story behind Tandy is probably known to few, and probably more interesting than really relevant today. Nevertheless, David L. Farquhar has researched the details and compiled them in his usual informative style. His recent article should at least be worthwhile for anyone, who still owns a TRS today. And if you are looking for a new retro challenge for your own garage, basement or "study", you might find the right inspiration here.
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Imagesource: https://unsplash.com/
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Once upon a time, when the first 8-bit machines made their way into the living rooms of the masses, there was superior technology. Arcades. These machines were not only more advanced than the home hardware available at the time. The zeitgeist was different, and arcades exerted a very special fascination on a very special generation. The Capcom (Capsule Computer) machines of the 80s actually came out of a merger between I.R.M. Corporation and Japan Capsule Computers Co. Starting in 1983, gamers were then had the chance to enjoy the first title "Little League" and later burn their pocket money on titles like "The Battle of Midway", "Commando" or "Ghost'nGoblins". The home consoles of the late 80s and early 90s then (successfully) tried to catch up with the arcade boxes' technical edge, and so the machines more and more played only a minor role for the masses. However, Fabien Sanglard - who should certainly be known to some - has just published his outstanding book on the subject, and it packs a punch: The Book of CP-System goes into detail about software and hardware concepts, highlights Capcom's history and challenges, and is so detailed that it's rather surprising, that Fabien is making it available as a gift-what-you-want PDF. One of the best technical historical books in recent memory, and those who can afford it, should make it worth an appropriate amount of money. 💯
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Imagesource: https://unsplash.com/
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In the mid-70s, video game consoles flooded the market. What they all had in common, however, was the problem, that the games themselves were hardwired into the hardware - so the implementation was directly in the circuits. If you played through the existing games, you were through with the console. Sustainability is something else, but that wasn't an issue at the time for machines like the Magnavox Odyssey, the Coleco Telstar, or the many PONG clones. What was needed, was a console, that was capable of running different games - regardless of the base hardware. At ATARI Al Alcorn, Jay Miner, and Joe Decuir worked on just that solution, and the rest is history. And it is this history that Jamie Lendino has rehashed and written down for the 45th birthday of the ATARI 2600. The original 2600 as well as the later VCS still enjoy serious popularity today, and whoever is interested in details of the console and its innards, may find some previously unknown facts in Jamie's latest article. In any case, entertaining and absolutely worth reading. 🕹
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