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| What's Up in Retrocomputing Land |
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The Timex / Sinclair Compendium
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Imagesource: MarcoTangerino, Public domain, via Wikimedia Commons
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Every now and then, one stumbles upon something special. Occasionally, this special thing might not appear extraordinary at first glance, but its true, inherent values constitute its real, radiant beauty. And sometimes, such beauty is also paired with a series of most successful home computers of the 80s - the Timex / Sinclair machines. What are we talking about? It's about the most extraordinary and comprehensive compendium centered around the Z80-based machines by David Anderson, the mastermind behind the platform and creator of the YT channel @timexsinclairfans. At timexsinclair.com, you'll find just about everything worth knowing about these machines. Currently, there are 162 publications, 1,550 issues and 11,863 articles indexed, along with 215 books - all meticulously and competently curated by David. Besides this content, he regularly hosts Zoom meetings with Timex veterans and enthusiasts, which can be found on his YT channel. For anyone who has one of these machines stored somewhere, or plans to start a new project this summer featuring the Z80, you'll be hard-pressed to find anything that David doesn't have covered. A fantastic compendium. Don't miss it.
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Imagesource: https://github.com/swetland/
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If there's one thing about the ZX81 that could be considered... let's say less than thrilling, it's the keyboard. (Well, apart from the color scheme, the form factor, the peculiar instruction set of the CPU... but what would I, a 6502 fan, know about that. 😜) OK. Keyboard we said. Well, one could solve that by simply building their own. And what if you wouldn't have to reinvent the wheel completely to do that? Great, right? Then you should send a thank-you note as well as a bag of chewy candies to Brian Swetland aka @dnaltews. Because he did exactly that. He spared no expense or effort to provide the little machine with a large, fully functional, mechanical keyboard. And he's sharing all the necessary design files. On github. Incredible. Right? But let's get back to the serious side of things, as we're talking about the ZX81 here. 😐 The machine's modern reincarnation - the Plus38 is also supported, so there's really nothing stopping you from having some DIY fun. So, if you happen to be an owner of a ZX81... your life can only get better (the one or the other way). 😘
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Imagesource: https://www.raspberrypi.com/
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And for the third time, we remain in the same stadium, but we're playing a slightly different sport this time. unrealspeccyp may already be familiar to the initiated. Graham Sanderson aka @kilograham5 has been building and maintaining the Spectrum emulator for a few years now. What's new is that Graham now also has a port for the Raspberry Pi Pico aka 2040. Game changer? Meh. But being able to run the 48k or 128k version with VGA and Beeper output on the small RasPi is quite a thing. Unfortunately, we couldn't test the setup due to a lack of hardware, but given the maturity of the project itself, usability can probably be assumed with good conscience. I'd rather not add another joke about the Z80 on top (there are already enough lying around), but if you want to unnecessarily complicate your life... here's a great project that simplifies at least THAT for you. (Still love you Speccy fans! ❤️)
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C64 RPG - 40 Years in the Making
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Imagesource: https://twitter.com/ravenwolftech
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Who hasn't experienced this? In the 80s, you had the game of your dreams conceived, designed, documented, and practically sold already – but then... a thing called reality got in the way. So far, not so unusual. However, when nearly 40 years later, you get the idea to dig up that exact concept from the dust, and this time to actually implement it, you've at least reached the next level. Lucky is the one who still has access to resources like notes, code, and documentation from back then. This happened to Mike Brixius aka @RavenwolfTech. Mike's project was an RPG that was almost revolutionary for its time. Ultima IV gameplay, D&D maps... what could go wrong? (well...) 😎 The current plan is to actually complete the RPG by 2024. It would only be 41 sweet, short years until the release. But seriously – it's a great project with more details available on hackaday, and we're definitely looking forward to it.
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