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News
| What's Up in Retrocomputing Land |
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Imagesource: Bilby, CC BY 3.0, via Wikimedia Commons
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Amid the multitude currently discussing certain individuals (no names mentioned here), publishing platforms, the true essence of freedom of speech, and all the important daily topics, we don't wish to join in. In my eyes, the debate around Twitter / X vs. Mastodon vs. BlueSky makes as much sense as ordering stuffed hedgehog knees at a vegan restaurant. 🦔 People are as individual as their opinions, which is a good thing. And for those drawn to the decentralized approach of Mastodon, not only is it well-deserved – but now, the retro-loving enthusiast also has the option to use the network of their choice on an Apple II. This is thanks to Colin McMillen, also known as @colin_mcmillen@piaille.fr, and his brand new Mastodon Client. The tool is compatible with various Apple II models, including the ][+, IIe, //c, and IIgs. It offers features like 2-factor authentication, timeline viewing, profile and thread views, image viewing, and interactions with toots. However, it misses out on functionalities like polls, profile editing, and account creation – but who cares? It's somewhat like a wormhole between the 80s and the present time, making it all the more thrilling. 🤗
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Imagesource: Image by jcomp on Freepik
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When comparing the way software was written in the 80s to today's toolchains, IDEs, and frameworks, it becomes clear just how far we've come in software development especially over the past 40 years. While there's debate over whether the number of layers of indirection in current programming stacks are still efficient or even optimal, one thing is certain: Developing software today is vastly easier than it was back then. But here's the thing: Back then, it was more fun. Anyone who's sat in front of a Commodore 64 using Turbo Macro Pro and worked on their own project in pure Assembly knows what I'm talking about. Playing in the same stadium, but perhaps a different league than Turbo Macro Pro, was EDAS. Developed by Mike Webb, this cross-assembler churned out programs for the C64, C128, and NES. It can be considered one of the first real IDEs for the 6502. Kevin Edwards, also known as @KevEdwardsRetro, has gone to the effort of providing both the source code and the corresponding .prg file on GitHub. Those feeling nostalgic can use EDAS to assemble EDAS itself. ♻️ A piece of history...rescued.
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Imagesource: https://arcem.sourceforge.net/
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Today, anyone using a smartphone or tablet can pretty safely assume that an ARM CPU sits at its core, moving electrons around to enable essential life activities like Twitter, Instagram, lalala... What many don't realize is that the architecture of a modern ARM CPU is nearly 40 years old! 👴 The Acorn Risc Machine architecture first saw the light of day in 1987, debuting in the Archimedes by Acorn. It was the first mainstream computer to use Acorn's ARM architecture, and the machine ran on the RISC OS operating system. Known for its exceptional graphics and sound capabilities, its performance was ahead of its time. The Archimedes series offered several models, each with varying amounts of memory and storage. Many popular games and educational software titles were developed for this platform. Despite its innovative features, the Archimedes faced stiff competition and eventually found itself overshadowed by PCs and Macs. However, the machine and its architecture have been intriguing enough to inspire the development and maintenance of emulators. That's precisely what the mystery team behind the Acorn Archimedes Emulator has been doing. This tool has been around for over 20 years, and the journey from its source code to its binary is quite an adventure. However, for some systems, you can find compiled versions of the emulator online. But for those adventurous souls willing to build the tool from its source code, you'll be rewarded with a special kind of 80s charm. xmkmf -a ... just kidding.
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Depending on the year of birth listed in your ID, there were technical publications printed in the good old ink-on-paper-tradition that illuminated the daily life of a nerd long before the days of the World Wide Web. One such publication, the Byte Magazine, set standards between 1975 and 1998. Even though some hardware reviews appeared in Byte quite some time after the actual release, the content consistently maintained extremely high quality and technical depth. Paul Lefebvre, who blogs here, has channeled his own enthusiasm for the magazine to take a closer look at the Atari Coverage in his own newsletter. It's relaxing reading material for a few quiet moments. And for those unfamiliar with Paul's newsletter, the archive holds a treasure trove of interesting gems.
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