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| What's Up in Retrocomputing Land |
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Now that's what I call a bombshell. Just a few days ago, Analogue announced an FPGA-based release of the Nintendo64, and not even 48 hours later, here it is. 🥰 But… wait a minute – not from Analogue! 💥 An unknown Australian tweeting as @UFp64 was a bit faster, presenting the very project he'd been working on for 5 years, the one that Analogue would've loved to have. Talk about a low blow, ouch. UltraFP64 is indeed a fully functional implementation of all the necessary hardware components of the N64 in an FPGA. Whether the feature set announced by Analogue is fully replicated isn't entirely clear. At the very least, it's uncertain whether cartridges from all regions are supported seamlessly. However, if we base our judgment on the current state of the project, considering the effort over 5 years(!), the projection indicates that a genuine alternative to the real hardware might soon be available. At the moment, there's no information on the when, how, or if at all of an actual release, but we're intrigued. Perhaps... just maybe, we might see a collaboration, and this impressive piece of FPGA PCB donning a sleek, polished Analogue plastic casing. We're eager to find out.
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Probably no internal game franchise has been ridden as hard as Nintendo's Super Mario. The sheer number of different titles for countless hardware platforms in 2D and 3D have almost always been a license to print money. 💴 And for those who grew up with the 2-dimensional variants on the NES and Gameboy, and never really warmed up to the 3D monstrosities, perhaps they've secretly hoped for a new Super Mario in just 2 dimensions. Would that be a step backward? It certainly depends on one's perspective, but age-old concepts that have been a guaranteed success for a long time don't necessarily have to be forcibly updated with new technologies. After all, you can put lipstick on a pig... but no matter how much lipstick and powder you use, a pig remains a pig. 💄🐷 It seems this realization has also dawned internally at Nintendo. After 11 years of a 2-dimensional hiatus, we can look forward to a new Mario title that doesn't venture into the third dimension. For Super Matrio Bros. Wonder, the Japanese game forge has brought onboard a number of well-known figures (or more likely locked them into a bunch of cubicles 👹): Takashi Tezuka, Shiro Mouri, Koichi Hayashida, Masanobu Sato, and Koji Kondo will surely be familiar to those who wait for the end of a game's credits (and also stay seated in the cinema until the curtain drops). The title will first be released for the Switch, and a whopping 2,000 suggestions for gameplay innovations contribute to what Nintendo calls the Wonder Effect. The anticipation is real.
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Imagesource: https://smartykit.io/
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It's been a while (well, in the retrocomputing universe, it was actually just yesterday) since we reported on SmartyKit in Issue #45. The DIY Apple-I Replica is a brilliant project not just for every fan of the fruity company. The kit introduces low-level computer concepts as exemplarily as Ben Eater's 8-bit video series and is suitable not only for old pros but especially for curious kids. Creator Sergey Panarin, tweeting as @spanarin, has been anything but idle since the release. In addition to the 2 kits, which allow one the pleasure of piecing together all the necessary parts of the small computer on breadboards, Sergey also has a single board version as a PCB in stock... well... he had. It's currently not available. 😔 However, that's not a problem at all, because his team and he have recently made all the necessary Gerber files available on GitHub. For those who find the kit versions in white and black dress a bit too pricey, the SBC version offers the same fun, without having to sell your own grandmother to the devil. Perhaps it's also a great idea for a Christmas gift... not for the grandmother, but maybe for friends, family, or the beloved retrocomputing newsletter operator of your choice... ahem. 😇 PS: If you want to see the thing in action, here's the relevant video.
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Imagesource: Image by catalyststuff on Freepik
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Building your own DIY homebrew computer is, at the very least, a testament to two things: First: You know your stuff and understand the basics of computing technology. (Congrats! 💐) Second: You're retired and have the time required to get the thing into a state where it does something truly meaningful and does it reliably. Is Sérgio Vieira aka @IntRegister retired? No clue. Maybe he hit the lottery, has rich parents, inherited wealth – I'm envious! 😜 The Homebrew that Sérgio is credited for is, unlike many other boxes on GitHub, quite special. At its heart, a Z80 CPU sets the pace, a self-built double buffer graphics system allows for rendering of backgrounds, sprites, and supports the dynamic swapping of tiles in real-time. Bam! An ATMega644 then produces the video signal while the machine runs the code in its 128kB RAM – btw, only 56 of those 128 are actually usable for your own programs. A bit tight in there. 😵💫 A great project for those who... okay, let's skip that. So, if you happen to be among the privileged – enjoy, send a postcard.
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Imagesource: Image by starline on Freepik
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Want to feel really old? 👴 Then Andreas aka netzherpes has just the thing for you. Presenting: Ta-da! A BBS Webclient! Did it work? You're welcome. 😜 Those were the days when a 56K modem was among the fastest tools an average Joe could use to transfer data. When you sometimes waited days(!) for the somewhat illegal download of floppy disk images of the game of your dreams, paid off phone bills to your parents for years afterward, and the world was simply a better place... Ah, nostalgia. 🫠 But back to the project. BBS systems are still around in significant numbers. Interestingly, there's also new and current BBS software. But a pain point has always been getting the respective terminal in the right configuration to run on the exact system you're currently sitting in front of. And that's exactly what the WebClient solves. Open the browser, enter the address, and feel content. Speaking of feeling content: The pre-configured hackerforce BBS is now accessible not on 2323 but on 2324. Did someone experience too much traffic?
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