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Fun
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Imagesource: https://youtu.be/59D1L7xj8eM
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Gary Kildall is a personality whose name will be unfamiliar to many. As often happens in history, the story is written by the victors, not the true heroes. Kildall was one of the pioneers of the emerging microcomputers, founder of Digital Research, Inc., and creator of the CP/M operating system. During his career spanning over 20 years, he left an imprint that still influences how we interact with computing technology of all kinds today. Yet, the true fame and honor eluded him. Our reader Alistair Ross, better known as @AlsGeekLab, decided to change that to some extent. Over several months, he painstakingly researched and produced a three-part documentary, diving deep into the facts about Kildall that are scarcely mentioned elsewhere. The Man That Should Have Been Bill Gates is prime-time content, revealing some more than intriguing details in nearly 1 1/2 hours of runtime. Recommendation of the week! 📺 Love it.
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Imagesource: https://pixelglass.org/
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In the early 90s, games with 3D graphics were nothing really new. Titles, especially like Elite, among many others, had been utilizing 3D wireframe graphics for many years, even on microcomputers that operated at merely 1 or 2MHz. Most of the blockbuster games on the Amiga were 2D titles, polygon-based 3D games — usually simulations — or technologically ingenious mixtures that gave rise to gems like Another World or Flashback. True 3D, especially with textured surfaces, was a computationally intensive problem on the Amiga, not genuinely supported due to how the (fantastic) Blitter supports pixel manipulation. 3D titles like Wolfenstein or even DOOM seemed unthinkable at the time. On a stock Amiga 500, running a first-person shooter at a decent FPS rate is still not really conceivable to this day... or is it? Last week, many of us learned otherwise. The FPS shooter Grind and its quite revolutionary 3D engine have made it possible. To be precise, this engine isn't new. Back in September 2019, Krzysztof Kluczek caused a sensation in the Amiga community with his piece of code. Shortly after, John Tsakiris from Pixelglass came on board, and now we get to admire the fruits of their labor. Aside from many technical marvels and superlatives, one thing is refreshingly surprising: The Steampunk / Lovecraftian graphics… which, however, isn't entirely finished yet. A release we're genuinely looking forward to. 🔫
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Imagesource: Image by Freepik
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The off-topic of the week revolves around MS-DOS. Even though the underlying machines and CPUs had four times the bus width compared to our beloved hardware, one has to admit that, especially from the early 90s onwards, MS-DOS not only caught up in the gaming world but in some areas even led the way. The pain... 😪 The silver lining is that today – 30 years later – MS-DOS can be beautifully emulated. Assuming you have a reasonably fast machine, with the help of js-dos, the originally black-and-white CLI joy can be directly transferred to the browser. Why is this interesting? Because it brings a whole slew of games (a whopping 1723 to be exact) within easy reach. 🤤 An unknown Czech team has made it possible. In addition to the MS-DOS emulator, they have also integrated other emulators into their project at retrogames.cz. The project undoubtedly treads in a legal gray area, but the team only offers these titles for play, not for download. Moreover, they claim to possess a legally acquired license for every single game. We'd like to take their word for it. Because a whole array of true gaming gems awaits. Monkey Island, Wing Commander, Alone in the Dark... Browsing is a joy! 🍀
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Imagesource: https://btco.github.io/
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For those who lean more towards the creative type and can't quite get excited about genuine hardware, but don't want to give up that 8-bit retro vibe, they often turn to 8-bit fantasy consoles. These things are available in abundance, and even if their functionality is often similar, the implementations differ in detail more than enough. But for those who are looking for a slightly different challenge, want to turn away from TIC80 and PICO8, and love to play in the Javascript sandbox, the project by Bruno Oliveira aka @btco_code might be just the thing. QX82 is an attempt to combine 8-bit micro visuals with simple gameplay and easy programmability. Unlike an emulator or fantasy console, QX82 is simply a Javascript library. While it captures the essence of old computers, it's not limited by their functionality since it operates using Javascript. The engine is open-source, MIT-licensed, and available for download on GitHub. The API of the thing is influenced by BASIC, allowing for direct screen interactions and user inputs. Graphics in QX82 mainly use characters, but custom font files can be used to craft unique designs. Feeling adventurous? Fancy some JS? Here you go.
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