
Imagesource: Frieder Nake via https://www.amygoodchild.com/
What each individual gets out of the device with the keyboard in front of them is undoubtedly different for everyone. Some people simply enjoy the fact that, as masters of complexity, they can program the machine using a well-defined language. Others take pleasure in plain Excel tables, write all sorts of texts, and use the machone for productive tasks.
But let's not forget the art – beautiful things for the ear, eyes and the brain.
Eye candy, brilliant designs, colorful digital art, and current generative art all have one thing in common. They started putting on their childhood shoes with the advent of the first computers in the early 1950s (or even a bit before), and they learned to walk.
The history behind what we can call computer art is more than just interesting. Amy Goodchild, aka @amygoodchild, initially wanted to span the arc from the 1950s to the present day, but she found so much material that she decided to focus primarily on the 50s and 60s.
The result is a fantastic article that may not necessarily fit into our 8-bit mantra, but whose developments ultimately led to the graphic capabilities of our beloved 8-bit machines.
More than worth the read.
Read the full newsletter Issue #79 of 8bitnews.io: Computer Art
Don't want to miss updates like that? Subscribe below and receive regular content that we only share with our subscribers.