Imagesource: Stable Diffusion
In our 8bitnews lab we still don't have a real KIM-1 ... so we always have to use an emulator for experiments. Thanks to netzherpes we were able to play a Zork-like text adventure for the KIM-1 this week using this emu. What looks like a crazy stunt first, totally starts to make sense, if you look at the source code of the underlying game engine.
This piece of code comes from Kaveen Rodrigo and is called Abirahasa Game Interpreter.
Andreas aka webdoctor aka netzherpes took the release of the engine as an opportunity, to create the little text adventure in question. 6502 assembly meets creativity, and independent of the gaming fun the implementation of the engine is quite interesting.ย
Never thought, to see something like this for the KIM-1. Well done. ๐
Read the full newsletter Issue #65 of 8bitnews.io: CBM prg Studio V4.0
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