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The release of the SNES was a few (more or less) years ago. The launch stretched from 1990 in Japan to 1993 in South America, and the console's success is history.
And to this day, there is an indiegame community that keeps releasing games for the console. But the hardware is also interesting for students and people interested in technology, who want to learn something new beyond the 8-bit technology of 6502, Z80 and Co.
And that's exactly what Wesley Aptekar-Cassels proves in his latest blog series, which is about software development for the console.
Wesley starts here with the first part of his series. Competently he shimmies through the different aspects of hardware, architecture and software, links to a whole bunch of super useful resources and takes the curious reader all the way to an MVP in 6 concise parts.
Looking for a new challenge beyond 8-bit systems? You could definitely find it here.
Read the full newsletter Issue #37 of 8bitnews.io: BASIC Revival
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