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ZX Spectrum Quake

Imagesource: Bill Bertram 2006, CC-BY-2.5

It never stops. Somehow, someone always tries to run DOOM on any device whose ALU can even remotely add two numbers together. And if it's not DOOM, then it's Wolfenstein or Quake.

Is it a healthy obsession? Who knows? But often, it's just pure fun. 🥳

Of course, fun is subjective. For some, the thrill comes from pushing the hardware limits for their implementation as low as possible. Enter the recent project showcased by @SabermanYT on his YouTube channel some time ago. The folks over at hackaday.com recently spotlighted it, and you can read about it here. Thanks to them, or we might have missed it. What a travesty...

Anyway, the release presented here is for (drumroll) the ZX Spectrum – albeit the 128K variant. The core engine was developed by Alone Coder while Dragons' Lord enhanced it with level data and gameplay to transform it into a complete game.

Surprisingly playable! Ready for a monochrome pixel brawl?

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