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Don't Miss
| What happened this Week in 8Bit Land |
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Source: https://www.lucasfilm.com/
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Just before the end of the 80s, the C64 had cemented its rock-solid place in living- and children's rooms around the world. The quality of games was constantly increasing, and the majority of representatives were horizontal or vertical scrollers - platformers and shooters. However, friends of the cultivated text adventure also got their money's worth, if thhey did not expect elaborated graphic design. But that all changed in 1987 with the release of Maniac Mansion. Tremendous. Even today, it is hard to imagine how Ron Gilbert, David Fox, Carl Mey et.al. were able to squeeze so much adventure into so little memory and CPU cycles. Their trick was SCUMM - the Script Creation Utility for Maniac Mansion. SCUMM is actually a simple language, which can be used to convert human-readable commands into byte-sized tokens, that then would be read by an interpreter that presented the game to the player. Lucasfilm Games and later LucasArts based all subsequent adventure games on this virtual machine, which was initially extended by Aric Wilmunder and Chip Morningstar and later by a whole army of developers. But the basic principle remained the same. 20 years ago at least 46 people decided to build an independent open source SCUMM virtual machine - ScummVM. Happy Birthday! ScummVM has come a long way, and besides the original Adventures by LucasArts, an enormous number of games from other publishers are supported today. For those who love Lucas Adventures, the ScummVM is a perfect replacement and you can enjoy these games still today .
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The 6502 was and is simply everywhere. This CPU is around for 46 years now, and still gets so much love, that it is no wonder, projects like MEGA65 and others create lots of attention. The compatible successor W65C02S from Western Design Center is still in production today and can be clocked to at least 14 MHz. Can it go any faster? It can! Jürgen Müller from the lovely city of Hamburg has taken an FPGA design of the 6502 by Arlet Ottens, Ed Spittles and David Banks and put it on a Spartan-6 FPGA with 64 kByte on-chip RAM. This way Jürgen created a PIN-out compatible chip to the 65C02. The CPU, which he named 65F02, supports up to 16 programmable memory maps and is therefore directly applicable to a whole range of old chess computers. But also the Apple ][ and the Commodore PET/CBM up to the 8032 can be operated with this little wonder of digital technology. Other computers like especially the C64 are pending, questionable if there will ever be a corresponding version, but - who knows? Awesome work Jürgen!
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Source: https://pixelmaker04.itch.io/
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The graphical capabilities of many systems of the late 70s and early 80s were naturally very limited. Much more creativity - away from billions of polygons, shaders and texture maps - was required to create something stunning. And what kind of pull-ups did developers and designers make back then, to bring us users into exciting and adventurous worlds. But PixelArt plays a big role again today! Many retrogame concepts are based on the idea of reduced resolution and color palette, and many consoles - such as the pico8 fantasy console reviewed in issue #11 - benefit from this retro vibe. Jacob Bullock - known on Twitter as PixelMaker04 - is striking in the same vein. A few days ago, he unveiled the first official release of DitherPaint81 - a graphic design tool for the ZX Spectrum. The predecessor DitherPaint99 was aimed at the TI99/4A. The current version runs on Sinclair ZX81 /Timex 1000 computers. The idea of DitherPaint is already obvious from the name, but this video shows the program in action, should you still wonder. Fancy a little PixelArt? What are you waiting for?
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Source: https://unsplash.com/
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As a serious SuperMario64 fan you surely know the port of the game for Linux and Windows called sm64-port. This implementation is not quite new, but considering the release date of the Nintendo64 it is still a youngster. But now Christian Kosman has set out to port the source code to iOS and Apple hardware. And voilà: sm64ex-ios. Seems, Christian was successful. Of course you have to have the game assets. Who of us doesn't own the original N64 Mario ROM? 🤔 And of course there will never be an official Appstore release. But with a little bit of effort, XCode, Python and access to a Mac, you can have the game up and running on your iPhone relatively quickly. And for those who want to see the whole thing beforehand, Christian has a demo video on Reddit.
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Your Very Own Text Adventure
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Source: https://adventuron.io/
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The magic and level of immersion of a well-done text adventure can be overwhelming. Text adventures of the late 70s and later variants with bitmap graphics enjoyed great popularity then as now and paved the way for more modern point & click adventures like the ones by LucasArts mentioned above. With the BASIC interpreters available in classic 8-bit machines it was possible, to create your own text adventure with relatively little effort. But imagine you had a modern, browser-based tool with which you could build your very own text adventure in 2021 and publish it on itch.io! That is exactly what Chris Ainsley and the wonderful folks of @LearnAdventuron thought, and created Adventuron. A game creation environment for text based adventure games. In. Your. Browser! You are introduced to the easy-to-learn scripting language with the help of a tutorial. In no time you will find yourself in your very own text adventure and can release your gem for mobile devices, desktop systems but also classic computers. Have a little too much free time? Here is your solution. 😏
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Source: https://c256foenix.com/
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We already spoke about the Foenix Retro Computer series by Stefany Allaire in issue #17 of our magazine. These machines are the dream of every retrocomputing fan who likes the 16- and 32-bit classics of the late 80s and early 90s, and loves to program down at the metal with Assembly and C. Now Stefany has introduced the next child of the family. The Foenix A2560K comes with an integrated keyboard and visually reminds more of the 8-bit machines of the early 80s. But the innards of this box are more than impressive. The CPU is a MC68040V with 25 MHz, a VICKY III for video output, and several Chiptune chips for audio output like SID, OPL3 and PSG are on board. The whole thing is completed with a 3.5'' floppy drive and a lot of ports, which open up a whole universe of possibilities for this machine. The first batch is already sold out, but you can place an order for 2021. As always, we are not sponsored, just impressed. Take a look yourself.
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