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Apple ][ Gamecoding Howto

Imagesource: nick.zoic.org

Programming on modern systems is kind of easy today. Just install the appropriate programming language, the framework based on it, standard libs, compilers or interpreters, a source code editor and enjoy at least 7 to 26 layers of abstraction, before your code is eventually executed by your Gigahertz bolide.

Alternatively, try an Apple ][.

Ideally you write something in assembly, interact directly with the metal and have the chance to learn something, that should also benefit you in high level languages, whether interpreted or compiled.

Help comes from Nick Moore. In a 3-part blog series, which is not quite fresh but nevertheless excellently written, Nick guides you through software development for an Apple ][. And if you don't have the hardware at hand, Nick has the appropriate tips for emulators as well.

The mini-series that starts here with part 1, is so detailed, that you can jump right into the topic even without any detailed previous knowledge.

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