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Once upon a time, when the first 8-bit machines made their way into the living rooms of the masses, there was superior technology. Arcades. These machines were not only more advanced than the home hardware available at the time. The zeitgeist was different, and arcades exerted a very special fascination on a very special generation.
The Capcom (Capsule Computer) machines of the 80s actually came out of a merger between I.R.M. Corporation and Japan Capsule Computers Co. Starting in 1983, gamers were then had the chance to enjoy the first title "Little League" and later burn their pocket money on titles like "The Battle of Midway", "Commando" or "Ghost'nGoblins".
The home consoles of the late 80s and early 90s then (successfully) tried to catch up with the arcade boxes' technical edge, and so the machines more and more played only a minor role for the masses.
However, Fabien Sanglard - who should certainly be known to some - has just published his outstanding book on the subject, and it packs a punch:
The Book of CP-System goes into detail about software and hardware concepts, highlights Capcom's history and challenges, and is so detailed that it's rather surprising, that Fabien is making it available as a gift-what-you-want PDF.
One of the best technical historical books in recent memory, and those who can afford it, should make it worth an appropriate amount of money. 💯
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