Source: https://unsplash.com/
Fun story that really happened: In 2011 while working for a client, one of the designers approached the developer catacombs and complained about our realization of one of his designs. Specifically - he was not happy with the appearance of a 1 pixel wide black line. He wanted us to make it thinner. 🧐
His solution: „Simply make it half a pixel wide!“
After each of those present had tried to give an explanation, but the young man still didn't start to question his beliefs, it was my job to kindly but firmly compliment him out of the room. No one had booked the 'entertainment package' that day. 🥳
Ever since the first appearance of HiDPI displays it is hard to imagine the time, when resolutions like 320x200 or even less were up to date. Nevertheless restrictions can be a great booster of creativity, and there is a ginormous amount of 8-bit artwork out there, that makes so much out of so little. And that is what makes a retro gamers heart beat faster.
So it is an interesting question whether old games run in an emulator should be scaled up.
There are different upscaling algorithms and Nicole Branagan known as @nicole_express took an in-depth look at the question in her latest article.
As always super informative and entertaining. Even without half pixels …
Read the full newsletter Issue #18 of 8bitnews.io: BYTE Magazine fully online
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