Source: ID Software
Who doesn't know Wolfenstein 3D? The historically accurate, multi-genre, several billion polygon adventure from 1992. š¶ John Carmack's and John Romero's very own Glory-Forever-Machineā¢.
But do you know what FizzleFade is?
That's the algorithm that does the screen fading when you either die, or kill a boss. And it's a tricky one, because it looks random, and has to turn around all the pixels on the screen within a constant time.
Thinking about it, the problem behind it is not necessarily trivial. Neither is FizzleFade. Jaco Pretorius picked up the initial work of Fabien Sanglard - to be found here - and walks us through the details.
Exciting article and quite a bit to learn.Ā
Read the full newsletter Issue #23 of 8bitnews.io: NULL 2 Retro Handheld
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