• Sign Up
  • Archive

Amiga FPS

Imagesource: https://pixelglass.org/

In the early 90s, games with 3D graphics were nothing really new. Titles, especially like Elite, among many others, had been utilizing 3D wireframe graphics for many years, even on microcomputers that operated at merely 1 or 2MHz.

Most of the blockbuster games on the Amiga were 2D titles, polygon-based 3D games — usually simulations — or technologically ingenious mixtures that gave rise to gems like Another World or Flashback.

True 3D, especially with textured surfaces, was a computationally intensive problem on the Amiga, not genuinely supported due to how the (fantastic) Blitter supports pixel manipulation.

3D titles like Wolfenstein or even DOOM seemed unthinkable at the time. On a stock Amiga 500, running a first-person shooter at a decent FPS rate is still not really conceivable to this day... or is it?

Last week, many of us learned otherwise. The FPS shooter Grind and its quite revolutionary 3D engine have made it possible. To be precise, this engine isn't new. Back in September 2019, Krzysztof Kluczek caused a sensation in the Amiga community with his piece of code.

Shortly after, John Tsakiris from Pixelglass came on board, and now we get to admire the fruits of their labor.

Aside from many technical marvels and superlatives, one thing is refreshingly surprising: The Steampunk / Lovecraftian graphics… which, however, isn't entirely finished yet.

A release we're genuinely looking forward to. 🔫

Share the signal:

Read the full newsletter Issue #88 of 8bitnews.io: RetroComp Hacker News

More from #88

Don't want to miss updates like that? Subscribe below and receive regular content that we only share with our subscribers.

Don't Miss

Sign up for our retro & computing magazine and get content like that regularly. Relevant. Up to date. Free.

We send our subscribers one update twice a month. Retrocomputing topics well curated by a team who love machines of the 70s, 80s and 90s as much as you do.

  • Terms
  • Privacy
  • Imprint