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FPGA Gameboy

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For those who have long contemplated implementing their own hardware but have considered using an FPGA, you might be familiar with alternatives besides Verilog and VHDL, such as Clash mentioned in Issue #26 or Chisel.

And for everyone else whose I-don't-have-time-for-this-nonsense filter™ fundamentally removes such topics from their daily agenda automagically, perhaps you'd enjoy exploring someone else's implementation?

What if the end result is a fully functional Gameboy or Gameboy Color, which, unlike software emulators, is optimized for latency and perfectly replicates the original system's timing, and even allows a Game Link connection to a second device? Exciting? No?

How about the ability to play both original cartridges and ROM files, or connect external game controllers?

Convinced?

The board used by the creator Eli Lipsitz, who publishes here, won't burn as big a hole in your wallet as, for example, the Analogue Pocket or a MiSTer System, and can also be used for other intriguing projects... though we're circling back to the filter issue mentioned above. 😜

Regardless, Eli's project is a wonderful DIY candidate for the upcoming cold season, and the entire code is open source. Wonderful. ❤️

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